Firstly, I'll be honest, the review is over generous for just how polished this is: the graphical style, the environments, the controls etc all amount to a very proffessional, complete feel. Managed to completely avoid feeling like an internet game.
However, my main criticism would be the actual game-play itself. Really, it just amounts to arsing about collecting pills, with a lot a backtracking (in the levels themselves and playing levels again) and the enemies are most often sparse but often irritating to try and hit. I guess I'll draw the inevitable comparison and point out in the likes of Sonic, the ultimate goal doesn't feel like collecting as many rings as possible, but soaring through the levels and it's many obstacles, without too much frustrating grind. In that respect then, this lacked many obstacles other than elaborate layouts and trying not the screw up the order you collect stuff in (loosing access to parts of the level etc). In essence, I feel like this was a bit lacking in an fun game mechanic. There were also some instances of incomplete level design, but that doesn't really mean too much.
However, as a whole, the game was pleasing enough to make me want to (with some annoyance) collect everything, and played well enough to accommodate for the slight repetitiveness. I would love to see another release with more enemies, slightly easier combat (bigger hit radiuses comes to mind) and more bosses, and then you would certainly be with the same realm as the original Sonic releases. On that note, I loved the sense of progression felt as you went from zone to zone, and the use of elaborate parallax backgrounds to form the settings, it adds depth and I think it's something Sonic and Knuckles did particularly well. Also, kudos on all the creativety: the pixel art and animations, this game was definitely an aesthetic trumphiant!
PS just cos I didn't enjoy the gameplay wholly, doesn't men others didn't too, just my opinion! Again, a very very polished release, the most i've seen on newgrounds, would love to see some kind of Xbox arcade/ steam style release!
Some strange reasoning for poor scores below! Very nice idea, very nice execution. Captures oldschool very well! Music is cool too!
The music is horrendous.
There was the mechanics of an absolutely great game, wasted them on an unreasonable difficulty arc and irritating level design. This was made into a short snappy precision platform whereas I felt the whole 'ball' gimmick could have been exploited with more levels and less hazards designed around and well, room to bounce! The mechanic is only ever used to do high jumps, which makes it seem a bit shallow. 'A Bit of Fun' would suggest being free to use the bouncing ability whenever, just to watch the 'Mouse Trap' style choas of the character flying around the screen. However, too many obstacles meant too much friction between the player and fun.
...Aside to that good game... (well, except the ice, that felt completely broken and unfair, unlike ice in other games)
Dirty pretentious fuck.
I'm a bit bitter because I managed to sink what must've been 3 hours into a merely alright game. The difficulty curve was definately messy, but I always find that with games that base themselves on upgrade systems- it starts off extremely hard and it ends with you having godlike power. Gameplay itself was a bit stiff, and that's something that really should have been dealt with for a game of this length. I understand the ship wasn't meant to have any glide or anything but it just made it boring, generic, and lacking in it's own personality. Aesthetically, it was very good, though got bland after awhile, loosing immersion. The story for the most part I ignored, perhaps it was necessary to make this game an experience rather than something generic, but all I could gather was that I was a rebel and I was fighting the imperials. Which is basically Stars Wars, no matter what way you look at it (which of course is itself a tired cliche. Yes, I agree that the words of the people is the wrath of gods or whatever, but this game did little to extend on the concept. I got the impression this wanted to teeter between an art game and arcade fun, and to be honest it didn't shine as either. Functional, really, it did kill time, but made me feel guilty for it.
First game in a while on newgrounds I could be bothered seeing through. Natural, balanced and nce to look at :)
Doing things that triple A titles refuse to do- take us elsewhere, a new reality. Awesome!
Initially taking aback
But kinda got into this. Aside to the up-to-date flash graphics, this is basically a VERY old game, both in spirit and in mechanics. The kinda stuff that used to entertain me for hours for it's pure simplicity and minimalistic approach to game design. It especially helps that there is the modern vibe of actually narrative and the afore-mentioned graphics.
What I realise out of this is that I have been fed full fat crap and forgotten how to enjoy a game of this fashion.
Also, I bought the full version off steam, but being in dorms I can't fuckin download it X(. How suckish.
Nothing funny or clever about this dated feeling internet reference with interactivity. However, the game did work, just not brilliantly. I'm also basing my rating on the lack-lustre gameplay evident.
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